The ad hoc stuff when you’re chasing after agility orbs is great but there’s a number of missions with some peculiarly complex platforming where it’s not at all obvious what can be jumped on and what can’t. Which in turn means that before you can fight the exec in charge you have to reduce their influence by taking out facilities around the map, from environmentally-unfriendly mining operations to corporate garages.īut while the combat is overly easy the platforming is often anything but, although again not for any interesting reason. As a result, rather than taking down individual criminal gangs, as in the original, you’re fighting different divisions of the company. ![]() The structure of the game is very straightforward: you’re trying to liberate a non-descript island city from the control of an evil corporation. The premise and dialogue is straight out of a bad kid’s cartoon, except when it’s suddenly not and you can sense the voiceover actors wincing in embarrassment as they’re forced to pepper the script with wholly inappropriate f-bombs. But then the game’s storytelling tone is odd throughout. ![]() This is despite the game’s premise being almost instantly understandable to anyone who’s ever played an open world game before, particularly one using the Ubisoft formula. We only wish the two in-game announcers had been as quiet, but unfortunately, particularly in the opening hours, they just will not shut up.
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